gateway savage frontier

The Gold Box games always had a variety of bugs around ability scores. Good luck. WHERE TO GET HELP ----- The various sections of the clue book provide different kinds of adventuring help. Compare that to some of the claustrophobic and confusing mazes in Dark Queen of Krynn. IIRC, there was kind of a rock,paper,scissors dynamic between the different swords and different characters kept trying to switch which swords they had to try and one-up their opponents.

No matter of Cure Disease, Dispel Magic or resting brought it back. I had success firing it across the Mounds by targetting one in the back. I think the story got messed up somewhere during the development process.1) The statuettes were created long ago and combined to be a giant monster repellent.2) The monsters are preventing lucrative travel from the Moonsea region to the Savage Frontier.3) The Zhentarim want to make the journey safe again, so they can bring an army through the desert and establish themselves in the Savage Frontier.4) Amanitas gives the party a ring that will reverse the monster repelling power of the statuettes and make them attract monsters.5) This is where the story goes awry - At the climax, three armies are descending on Ascore simultaneously, the monster attracting beacon is activated, and monsters destroy the armies.Where did these armies come from, and why did they all appear at the same time? The BACKGROUND section describes the events that have lead up to the adventure. Tristan Restoration was made to restore lost character levels really more than anything else.Don't seem to ever recall running into an attribute loss in AD&D 1E that wasn't cure-able with the "Heal" spell, which is a level lower than Restoration. Still seems to have been a good game.

I looked at the map and reasoned that it was probably in Sundabar, the only named city I hadn't visited. I just realized that the loss-of-strength issue affected my fighter/thief. I think I felt like the premise captured the imagination very well, but the execution was maybe a little lacking. It just didn't seem to have well done narrative elements like "rising action" and "climax".

There is no such thing as "necro-posting" on this blog, and thus no need to use that term.I will delete any comments that simply point out typos. I remember very little about the entire thing, other than the way the closing sentence/scene mirrored the starting sentence/scene. I'm not sure there's a good way to get you an unstuffed copy of Shadow Keep, since due to the way the original Mac OS handled resource forks, there's a high probability of losing all its useful data with any file manipulation on Windows, Linux, or OS X.However, I do have a disk image for Basilisk II that has a working copy of Stuffit Expander on it. An army of trolls? @OWB ahh yup. There are very obvious nipples on both sides.

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