Caster Level(s): Wizard / Sorcerer 5Innate Level: 5School: EvocationDescriptor(s): FireComponent(s): Verbal, SomaticRange: 10 ft.Area of Effect/Target: Burst of fire extending 10 ft. from youDuration: InstantaneousSave: Reflex 1/2Spell Resistance: YesThis spell functions like fireburst, except that it affects creatures within 10 feet of you and deals a maximum of 15d8 points of fire damage to each one. Special PropertiesCast Spell: Entropic Shield (5) Single UseUse Limitation: Class Cleric.
Special PropertiesCast Spell: Camouflage (5) Single UseUse Limitation: Class DruidUse Limitation: Class Ranger. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to 50% normal. Caster Level(s): Bard 4, Wizard / Sorcerer 4Innate Level: 4School: IllusionDescriptor(s):Component(s): Verbal, SomaticRange: SpecialArea of Effect / Target: SpecialDuration: SpecialSave: SpecialSpell Resistance: YesYou conjure a shadow variant of one of the following spells: darkness, invisibility, mage armor, magic missile, or summon shadow. You become an engine of destruction, gaining a +1 attack bonus for every 2 caster levels, a +4 natural armor bonus to AC, +5 to Fortitude saving throws, and an additional +1d6 Hit Points per caster level. Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2Innate Level: 2School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: PointDuration: 18 seconds + 6 seconds / levelSave: NoneSpell Resistance: NoYou summon a dire badger to be a faithful and loyal servant. Special PropertiesCast Spell: Elemental Swarm (17) Single UseUse Limitation: Class Druid. Caster Level(s): Cleric 6, Druid 7, Healing 5Innate Level: 6School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: InstantSave: Will 1/2Spell Resistance: YesThe target recovers 10 hit points per caster level (maximum 150) and is cured of the following status effects: blinded, confused, dazzled, deafened, diseased, feebleminded, insane, nauseated, poisoned, and stunned. The target gains a +2 enhancement bonus to natural armor, a +2 racial bonus to saves versus poison, and a +2 racial bonus on Hide skill checks. Special PropertiesUse Limitation: Class SorcererUse Limitation: Class WizardUse Limitation: Class BardCast Spell: Greater Heroism Single Use.
This spell is typically cast on animal companions.
It can absorb up to 1d12+10 levels of spells before collapsing. This spell adds the Keen property to the targeted slashing weapon, increasing its critical threat range. Looking to transmute your first item, and want to know where to start? The target creature gains 1 temporary hit point above his maximum total. Like Neverwinter on Facebook for more fan-exclusive content and follow us on Twitter – tweet us your questions! Special PropertiesCast Spell: Greater Dispelling (7) Single UseUse Limitation: Class BardUse Limitation: Class ClericUse Limitation: Class DruidUse Limitation: Class SorcererUse Limitation: Class Wizard.
The subject is immune to Knockdown effects for the duration of the spell, but moves at greatly reduced speed. Special PropertiesCast Spell: Blindness/Deafness (3) Single UseUse Limitation: Class BardUse Limitation: Class ClericUse Limitation: Class SorcererUse Limitation: Class Wizard. Fire extends 5 feet in all directions from your body, illuminating the area and dealing 1d4 points of fire damage per two caster levels (maximum 5d4) to adjacent enemies every round.
If the hand hits and succeeds in a grapple check the opponent will be held for the duration of the spell. Caster Level(s): Wizard / Sorcerer 2Innate Level: 2School: EvocationDescriptor(s): FireComponent(s): Verbal, SomaticRange: 5 ft.Area of Effect/Target: Burst of fire extending 5 ft. from youDuration: InstantaneousSave: Reflex 1/2Spell Resistance: YesAn explosive blast of flame bursts around you, damaging any creature within 5 feet of you.
Enemies who fail a Will save are also dazed for 1d6 rounds.
The spell absorbs 10 points of melee damage per caster level, to a maximum of 100, before collapsing.
Special PropertiesCast Spell: Delayed Blast Fireball (13) Single UseUse Limitation: Class BardUse Limitation: Class SorcererUse Limitation: Class Wizard. Deshalb werden zur Transmutation überwiegend Anlagen mit einem „schnellen“, also nicht moderierten Neutronenspektrum in Betracht gezogen.
Caster Level(s): Wizard / Sorcerer 7Innate Level: 7School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: PointDuration: 1 round / levelSave: NoneSpell Resistance: NoYou summon a powerful enchanted sword, wielded by an invisible hand, which fights for you as your loyal ally. Special PropertiesCast Spell: Summon Creature IV (7) Single UseUse Limitation: Class BardUse Limitation: Class ClericUse Limitation: Class DruidUse Limitation: Class RangerUse Limitation: Class SorcererUse Limitation: Class Wizard. Caster Level(s): Cleric 9, Wizard / Sorcerer 9Innate Level: 9School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: MediumArea of Effect / Target: PointDuration: 18 seconds + 6 seconds / levelSave: NoneSpell Resistance: NoneThis powerful summoning spell opens a portal to the Lower Planes, calling forth a horned devil to fight at your side. Caster Level(s): Wizard / Sorcerer 2Innate Level: 2School: EvocationDescriptor(s): ElectricalComponent(s): Verbal, SomaticRange: ShortArea of Effect / Target: SmallDuration: InstantaneousSave: Reflex 1/2 (See Below)Spell Resistance: YesYou create a small stroke of lightning that cycles through all creatures in the area of effect.
This is what death metal should be.
This penalty persists for as long as the creature remains in the fog and for an additional 2d6 rounds upon leaving. Caster Level(s): Druid 3, Ranger 3Innate Level: 3School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: PersonalArea of Effect / Target: CasterDuration: 60 seconds / levelSave: NoneSpell Resistance: NoThis spell strengthens your animal companion, giving its attacks a +1 enhancement bonus to attack and damage for every three caster levels you have (maximum of +5). This is BØLZER’s best work since Aura, and if this does not excite you, then you need to take a hard look in the mirror and make some difficult determinations about your path in life. Caster Level(s): Paladin 1Innate Level: 1School: TransmutationDescriptor(s): Weapon EnchantmentComponent(s): Verbal, SomaticRange: TouchArea of Effect / Target: Creature or Melee WeaponDuration: 60 seconds / LevelSave: NoneSpell Resistance: No.
Caster Level(s): Cleric 1, Paladin 1Innate Level: 1School: EvocationDescriptor(s):Component(s): Verbal, SomaticRange: PersonalArea of Effect / Target: CasterDuration: 1 minuteSave: NoneSpell Resistance: NoYou gain a +1 bonus to attack and a +1 magical damage bonus for every three caster levels you have (minimum +1, maximum of +3).
This spell also removes all level drain, blindness and deafness effects, but not the effects of a curse or a disease. A creature whose racial type is different from yours gains a +4 bonus on its saving throw because humor doesn't 'translate' well. Special PropertiesCast Spell: True Strike (5) Single UseUse Limitation: Class BardUse Limitation: Class SorcererUse Limitation: Class Wizard. Caster Level(s): Wizard / Sorcerer 9Innate Level: 9School: EvocationDescriptor(s):Component(s): Verbal, SomaticRange: LongArea of Effect / Target: SingleDuration: 6 seconds / levelSave: FortitudeSpell Resistance: YesA giant hand appears and attacks the target. This spell has a reverse effect on undead, healing the targeted undead to full health instead of harming it. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. The subject and all possessions it carries turns into a mindless, inert statue.
Special PropertiesCast Spell: Prayer (5) Single UseUse Limitation: Class ClericUse Limitation: Class Paladin. This will continue until the Reflex save is made.
Caster Level(s): Bard 0, Wizard / Sorcerer 0Innate Level: 0School: EnchantmentDescriptor(s): Mind-AffectingComponent(s): Verbal, SomaticRange: LongArea of Effect / Target: SingleDuration: 12 secondsSave: Will NegatesSpell Resistance: YesIf the target humanoid creature has 5 Hit Dice or less, they are dazed for 2 rounds.
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