baldur's gate berserker build
You are correct, dual-/multi-class is in general superior to pure classes. The big one: Barb is a fighter and gets great thac0 nearing ToB, Ber/Cler is capped at 6 thac0 unless you dual very late (which is tedious at best and means you may not get your abilites back until late ToB). Baldur's Gate: Enhanced Edition > BGEE general discussion (spoilers) > Topic Details. Where can I find The "Ring of Gaxx" and what must be killed? It looks like you're new here. trademarks of Bioware Corp. Black Isle Studios and the Black Isle It's true that most if not all classes can in fact solo even the highest difficulty mods on Insane, but I'm not sure I'd agree about the "with EASE" part. Kenseis dual better with thieves and mages. Is it worth it to dual Yoshimo to fighter? That's what it takes to get to level 14 as a druid", [This message was deleted at the request of the original poster], Wait, so why was Firgraak able to (SPOILERS!l. trademarks of Bioware Corp. Black Isle Studios and the Black Isle B/C also typically dual at 9, which means the Barb either gets an extra half-attack more (offsetting some of disadvantage of not having GM, they'd have the same number of attacks if the Berserker GMs assuming BG2EE will use BGEE's prof table) OR they don't have to deal with a large amount of downtime if it's a 13 dual. Reread my original post, I was comparing them to BARBARIANS.Berserkers are fixed at +2/+2 regardless of Str. I assume that flails/morning stars are the way to go, probably dual wielding? If you dual a berserker, dual to cleric, not druid. I think you overlooked the single biggest thing in the Berserker's favour - the ability to dual class, especially into cleric. The way I see it: Barb gets a natural Armor of Faith that is always active, Ber/Cler needs to cast theirs. And Barbs get access to the warrior HLA table, which a early dual B/C won't. No they wern't. In fact, the whole class was designed with the option, or lack of option, in mind. © 2016 Hasbro, No, that's not going to happen; your role as a berzerker would pretty much be limited to running towards enemies and hack them to pieces. Press J to jump to the feed. But it def owned mid game if you dual at lvl9. Hasbro and its logo are trademarks of Hasbro, Inc. and are used For Baldur's Gate II: Shadows of Amn on the PC, a GameFAQs message board topic titled "weapon proficiency for berserker". Thanks. The Acid Arrow did 2d6 damage(! While there are more powerful options than the Archer, it is by no means a bad class to play. It looks like you're new here. You can easily build a good Dwarven Defender that beats the game with 18/18 str, using shields, and whatever weapon you want. This thread is going to have some info, but in the end I am wondering which do you guys think is better. © 2020 CBS Interactive Inc. All rights reserved. If you don't intend to dual class, then being able to do so is useless to you. © 1998 BioWare Corp. All Rights Reserved. I don't get it; why were magical arrows so powerful in BG1 when everyone was low level, and now they aren't? Press question mark to learn the rest of the keyboard shortcuts. Probably the most fun class I've played next to Sorcerer. I think you can get a +4 Scimitar before chapter 2 via Watcher's Keep. While hitting 14 cleric for a 13 dual isn't quite as bad as hitting 14 mage (about 200,000 less or so), it's still over 1 million xp and unlike a Mage dual, you can't cheese scrolls for xp (if you do that). A berserker->mage could work, as could a berserker->thief or berserker->cleric. The cleric also gets Draw Upon Holy Might (as do good PCs, iirc) which will eventually give berserker>clerics the (in BG2, but even lvl 9 clerics will recieve +3 STR and CON - and DEX - from this spell) same bonuses as from Barbarian Rage, plus the Berserker bonuses and without the +2 AC malus. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Berserker/mage dual question So I'm gonna duo with a friend. 9 would be my pick, as it gets you grandmastery and those extra HP while still getting your abilities back pretty quickly (250k XP for fighter 9, then 450k for cleric 10 is barely over half the 1.25m XP you need just to hit fighter 13). Please read the new rules of conduct for the forums. Berserker/Cleric or Berserker/Druid are the better duals. Yeah, 3m. This class kit has a special ability called Enrage which can be used once per day for every four levels. You might as well drop your wisdom and up your charisma to 18. ". I'd dual at 9, you get your 5 in weapon of choice and max berserker HP, then build a big time cleric. Of course you're comparing Barbarian to Berserker->X, but that's fine; there are cases to be made for either, depending on the situation. Which is why you need to compare like with like. As a front liner, the saving throw boni of other races would all be better than being human. Barbarians aren't meant to be used as mighty glaciers, they're lightning bruisers and should be used as such, it's not their fault you're ignoring their strengths since they don't play like a completely different class. You said in the first post that you aren't interested in a multiclass, but I'd recommend that over dual-classing. 9 BER->18 CLE (2.5MXP) with HP+RM+Enrage 2 APR @ -5 THAC0 (3 base, -5 for weapon, -3 for GM) 18 BER (2.5MXP) 2 APR @ -5 THAC0 (3 base, -5 for weapon, -3 for GM), 9 BER->21 CLE 2 APR @ -8 THAC0 (0 base, -5 for weapon, -3 for GM) 20 BER 2 APR @ -7 THAC0 (1 base, -5 for weapon, -3 for GM), The pure Berserker gets much better burst damage (Whirlwind) The dual strikes with max damage every hit when buffed. If you want to get involved, click one of these buttons! Is it worth it to dual Yoshimo to fighter? Even if the archer loses some of its awesomeness later on the fun of the early game is more than worth it, especially when you're sneaking round a forest picking off low-level monsters one by one. How well do EE companions interact with old ones? If you intent to dual class, there is no choice, you MUST choose Berserker. So you are really saying "which of these sub-optimal builds is least sub-optimal". Inc. All Rights Reserved. If you start in BG2 or don't have the expansion to BG, you'll hit 89k XP and can dual immediately in BG2. Coast and their logos are trademarks of Wizards of the Coast LLC For fighters, 7, 9, and 13 are the big breakpoints: 9 lets you grandmaster a weapon before dualing and gives a full set of d10 rolls and fighter constitution bonuses for HP. Why even have a discussion where that option is ignored? Coast and their logos are trademarks of Wizards of the Coast LLC When would be the optimal time to dual? D&D, Forgotten Realms, Balder's Gate, Wizards of the Where can I find The "Ring of Gaxx" and what must be killed? Fighter/Clerics with Fighter/clerics. Well, if you gonna run solo do a elf-berseker-longsword, since you receive bonus for THAC0 for this weapon, and dual-wield him.
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