The Illusory Orb build can still be used in a side lane if you don't need the silence or aren't facing any melee. Copyright © 2019 DOTAFire | All Rights Reserved, Supporting with Puck: trying to get this hero out of the gutter, Puck! With your team, you can devastate team fights and play a key role in the game. It is written to be dense, concise and general, so some things may be left out, but this isn't a game where a ostentatious book about Puck will make you much better. I want to receive promotions from our partners. With fast enough reaction time, Phase Shift may help Puck dodge an incoming initiation, allowing it to counter-initiate with Waning Rift and Dream Coil. There are two main builds, both starting with level 1 Orb and level 2 Shift. Additionally, Orb's damage doesn't scale as well as Rift but its mana cost doesn't increase, so if you're bad at managing mana it can be more useful.
Also, you have 550 range so it's difficult to win harass battles middle if they put a 600 range hero there and/or your Orbs get dodged. Puck often plays in the middle lane, but can also play a solo lane against multiple opponents due to its slippery nature. Sometimes you'll be able to get a kill at middle, but unless they have a carry there, it's less worthwhile than helping your carry get kills and farm or ganking their carry to shut him down. Armor: 3 During the early game, use Phase Shift to avoid attacks from towers and enemy units.
The second number is the time after the attack or spell that a hero animation is playing but it can be canceled by any command.
The Waning Rift build in the first tab scales better and is more difficult to dodge, plus it provides a solid silence and protection against melee. To escape, use Illusory Orb then Phase Shift right after, then use Ethereal Jaunt to teleport to the orb. You're very vulnerable to ganks early on, so avoid disables with Orb/Shift as well as you can. You may want to get it if you have a strong pushing team with enough Arcane Boots and heals to keep you from needing to go back to base. Join the leading DOTA 2 community.Create and share Hero Guides and Builds. If you don't know what the numbers on the animations mean, the first number is the startup time - if something is canceled in this time, nothing will happen. Attack Range: 550 The disadvantage of entering with Orb is that you don't have it for an escape (solved with Blink). When initiating, use Waning Rift right after jumping in with, If Phase Shift is on cooldown, use Waning Rift to. Puck will still rapid fire even it is stunned, hexed, shackled, in ethereal form, or disarmed. This is the prime part of playing Puck properly. Starting Stats: Puck DOTA 2 Hero. Illusory Orb can function as Puck's initiation tool before he has a Blink Dagger. He is difficult to play, do not underestimate him. Dota 2 Wiki Guide. Ghost Scepter and Shiva's Guard provide late game defense against DPS heroes like Drow Ranger or Juggernaut. Want to support DOTAFire with an ad-free experience? Sight Range: 1800 / 1200 I want to receive promotions from our partners. The other luxury items are fairly self-explanatory.
Fortunately, your abilities have a low cooldown so you have plenty of chances to test the water before committing to initiation. Phase Shift gives you time to avoid being hit so Blink Dagger will not be on cooldown (it goes on a 3 second cooldown when you take damage from heroes).
Phase Shift is a unique ability that can prevent damage from any source. DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Puck can travel quickly with Illusory Orb because the orb moves faster than Puck, and can fly over cliffs and trees. You won't get many last hits wth your low base damage and if they're denying the lane so it doesn't push, just use Orb to get last hits when it's safe and you won't immediately need it to escape. Dota 2 Wiki is a Fandom Gaming Community. Dream Coil will catch enemies who are not in. Don't be afraid to ask your team to buy Observer Wards if they don't do it themselves - your ganks from rune control will give more than enough return on investment for you team mates. How to play Puck BETTER THAN Rawdota - Pro Dota 2 Puck Guide Puck can travel quickly with Illusory Orb because the orb moves faster than Puck, and can fly over cliffs and trees. Want to support DOTAFire with an ad-free experience? A likely way to pass a fraction of an eon. You can also watch replays of high level games and tournaments where Puck is picked. If you're bot/top 1v2/1v3, play it safe, stay in the fog as much as possible, and avoid getting disabled using Orb/Shift. 7.05 how to play, "Stay and Amuse Me!" Mastering Orb + Phase Shift is the first thing you will need to do with Puck. Watch your opponents' reactions when you go to gank, because sometimes they give away whether they have wards or not. Puck can harass the enemy heroes with attacks, then use Phase Shift to avoid taking damage from creeps by removing creep aggro. Also has low move speed, so boots and level 1 Orb are pretty important. Agility: 22 + 1.7 Knowing when to use which ability/item is key to playing well. Puck. Doom Bringer is nearly as bad as Silencer because his ultimate disables items as well, so you want to get a Rift on him and get out before he can Doom you (or have your team follow up on him). These two are picked first to keep you from dying, giving you both an escape and a nuke dodge. Later in the game you can initiate along with a farmed carry and leave enemies helpless while they get beaten to death. Most importantly when paying Puck, don't forget that you are only 1/5th of your team and you aren't going to be dropping their carry like Lina or throwing down DPS like Naix. Earthshaker, Tiny, Sand King, Tidehunter, or Queen of Pain can wreak havoc after you've disrupted their flow and caught them in a Dream Coil. You have low base hp and you'll probably want to go for Bracers first instead of Nulls. Try to initiate from fog so they can't see the Orb or you until it's too late for them to avoid it. Help Support Our Growing Community. The basic combination is Orb away from opponents, then Shift to avoid a stun / lethal nuke, then replace Orb before it expires and after it's far enough away. Once you have his combos down and become used to playing Puck, there are nearly infinite ways to juke with him. If they pick him, don't pick Puck or you're in a pickle. If you have a Tidehunter with Blink, he can go in first, but sometimes it's better to use Ravage a bit later since it has more AoE than Coil. Top Contributors ... Puck is one of the best heroes for starting fights. The simple combo of Shift -> Blink which will save you from nearly anything. Eul's Scepter of Divinity and Force Staff are usually picked up when you're getting silenced a lot, because they function as escapes when you can't use Phase Shift and your Blink Dagger is on cooldown from hero damage. Use Illusory Orb in lane to harass opponents, or to get a few extra last hits. When you use it and whether or not you use autocast depends on your experience, the matchup, and what enemies are near. Max level Phase Shift toghether with an arcane rune allows Puck to be essentially invincible, giving 100% uptime to Phase Shift. Dream Coil's relatively low cooldown means Puck can use it on high value single targets, such as an enemy carry. If you're bot/top 2v2, you'll want to go for kills around level 5/6 if you're laning with a decent early hero, so harass and courier yourself regen items if needed. Manually cast, it lets you dodge stuns like Vengeful Spirit's, Sven's, Lina's, etc. The mana regeneration and armor from Ring is useful but Bottle is better. Please consider supporting us by whitelisting us in your ad blocker! You will be able to get your early items if you can successfully gank. Try to get your team to buy you a ward so you can stop them from pulling creeps if they're doing so. Heroes with high mobility are also tough for Puck to face, but they also make great team mates that help you chase down runners. Try to get mid solo, focus on last hitting for a quick bottle and getting the runes. Puck deals significant magical damage in the early game with Illusory Orb and Waning Rift. Casting Animation: 0.1 / 0.51
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