The Stronghold series seems to have lost what made it special.
Share on Facebook. Crashes to the desktop are an infrequent occurrence, but the big problem is that units rarely respond properly to commands. It wasn't bad, it wasn't good. When I heard they were making a sequel I was so pumped. Brett Todd Simple Missions are really boring and building from castelles is also. Installing the version 1.10 patch didn't seem to rectify any of these issues, either. It's perhaps a little unfair to criticize a game for not being what it never intended to be but we're still confused that Firefly decided to take a step away from the series' castle simulation roots and opt for this rather generic and bland RTS experience. The gameplay is a bit too lin... Read Full Review, The game has multiple AI to choose from, including Dietrich and King Arthur, both from the legends of the world.
It also wasn't shipped with a modern graphics engine. The medium campaign feels harder due to the amount of Frost Giants and how powerful they actually are. Well better than Stronghold 2 but dosent compare to Crusader. Stronghold Legends moves the series out of the history books and into D&D-styled real-time strategy territory with mythical heroes, dragons, and dwarves. I hope they don't make another one! Also, since the units themselves are generic, the gee-whiz factor of getting to play Count Blah and his evil minions in an RTS fades quickly. But lack of imagination is the least of the game's issues. Yet while these beasties add color to Stronghold Legends, and some cool moments like giants stomping pesky soldiers with their feet and Merlin blasting archers with lightning bolts, they don't do much for gameplay. © 2020 CBS Interactive Inc. All rights reserved. Audio quality is a bit better, thanks to suitably cheesy voice acting during scenarios and soldiers' shouts during charges that really get the blood moving. An unusual change of direction for the Stronghold series. Giant-sized opponents and giant-sized problems. Stronghold Legends continues the classic Stronghold PC real-time strategy series. There is a ton of player created maps as usual for stronghold. But at least noting real new. Resource gathering goes beyond the usual food, wood, and stone, but it does so by adding an annoying level of micromanagement to what should be a straightforward grind of building armies and attacking the bad guys. Depending on your tastes and whether your a fan of the series should dictate whether or not you should buy this game. I find the large battles with a mixture of fantasy units are a lot of fun and castle sieges are also enjoyable. The narrator who provides tips on enemy attacks frequently comes out with lines like, "Woodsmen have seen a band of enemy troops heading this way!" For starters, most are underpowered. - It's gotten to the point that you don't know what you're going to get when you open the box of a new Stronghold game. Stronghold Legends Review Say good-bye to the historical authenticity of Strongholds past and hello to one generic, seriously flawed fantasy RTS. It's best not to attack directly at all, as you're more likely to get everyone in on the action if you move close to the enemy and let the AI take over from there. There is little difference here whether you're fighting on behalf of the evil forces of Dracula or the noble knights of King Arthur. It has some new features including 3 campaign trails, new units... Read Full Review. Dragons, for instance, are second-rate compared to Tolkien's Smaug and can be taken out by well-placed archers. In the Arthur scenarios, you have access to heroic knights and wizards straight out of Malory; in the Siegfried ones, you deal with figures out of Norse legend such as frost giants; and in the Dracula missions, you get to play with Halloween refugees like creepers and werewolves. The AI is out of control and why can you not. GameSpot may get a commission from retail offers. They often don't react to crossbowmen or archers firing away at them, either, and sometimes choose to walk away from battles or abandon sieges. A not well-known company created an amazing game.When I heard they were making a sequel I was so pumped. The Xbox Series X And PlayStation 5 Have No Wild Ideas, And It's A Bummer, Star Wars: Squadrons Early Review Impressions – Single-Player Campaign, Destiny 2's Festival Of The Lost Brings Skeleton-Themed Goodies Next Week, By A thoroughly enjoyable game with a deliciously retro feel, despite the somewhat improved (but still lack lustre) graphics and the adorably camp accents. Once per mission, you'll usually hear something completely incongruous such as, "The enemy's ladders are on the walls!" even though you're not actually defending any walls at the time. Interesting add on to the regular Game. Say good-bye to the historical authenticity of Strongholds past and hello to one generic, seriously flawed fantasy RTS. While incorporating giants and dragons into the mix may seem like a natural fit these days, as any game with castle walls in it seems to demand the addition of Tolkienesque beasties to knock them down, you've got to do more than just toss such creatures in with generic armies and buggy gameplay.
The Xbox Series X And PlayStation 5 Have No Wild Ideas, And It's A Bummer, Star Wars: Squadrons Early Review Impressions – Single-Player Campaign, Destiny 2's Festival Of The Lost Brings Skeleton-Themed Goodies Next Week. I thought this would be better than getting SH2, apparently I was wrong. Most missions are laid out in an extremely linear fashion. Stronghold Legends looks like it was made with the same dated 3D technology that powered Stronghold 2, which unfortunately means that it looks like it was released around 2002. Stronghold Legends – PC – Review. Well the game is better than it's predecessor Stronghold 2, but it dosent have the feel of a true RTS. Giants can be ganged up on by regular infantry grunts like pikemen and felled quicker than you can say fee-fi-fo-fum. This time around there are more units to build as well as new traps and siege equipment to help out on the battlefield. Mixed or average reviews
More play testing was also needed to root out some big problems with mission design and artificial intelligence. That is what I like! Ultimately though I wish this game had been Sandcastle: Legends, but it completely wasn't. The bugs you should expect are occasional save files that fail to load and crash although it could be just my lousy computer.
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